Do it Yourself Media: Die Orgel

A two-component DIY-media of video games gameplay videos and real videos. This Max/MSP/Jitter application was made to show allegories in two different types of screens fed with gameplay recordings and the equivalent of real video.

Mit Max/MSP/Jitter können kleine bis große Applikationen gestaltet werden ohne eine spezielle Programmiersprache zu kennen. Allerdings sollten die Grundprinzipien mathematischer Operationen bekannt sein, sonst wird es mit dem Ausflug in die Medienkunstwelt nichts. Schwerpunkt für ‚Max‘ ist das Sounddesign. Mit der Jitter-Erweiterung stehen aber auch Videoelemente zur Verfügung. Im folgenden Beispiel geht es um Ausprobieren, also sollten Max-Expereten nicht so genau hingucken.

Weiter geht es in englischer Sprache, weil das Projekt selbst englischsprachig ist. A two-component DIY-media of video games gameplay videos and real videos. This Max/MSP/Jitter application was made to show allegories in two different types of screens fed with gameplay recordings and the equivalent of real video. This will will cause relations between the two stories and associations in the plot which can be chosen randomly by runtime like on an organ. Any topic could be blended here. In this case american troops are the topic because any gameplay shots are taken from the game Americas Army, a free game sponsored by the US Army. This could be understood as a critical view on this opinion influencing simulation which is intended.

The left part of the ‚code‘ shows the real video section. A click on the button chooses one of 4 videos randomly. This number of videos is extendable. By clicking the read … Button the predefined film is taken from the hard disk and starts immediately. A tiny screen show the output of the untouched film.

1: The left part of the ‚code‘ shows the real video section. A click on the button chooses one of 4 videos randomly. This number of videos is extendable. By clicking the read-button the predefined film is taken from the hard disk and starts immediately. A tiny screen show the output of the untouched film.

2: Shows the operating part. Transparency of 50% each and a module for brightness, saturation and contrast is integrated here. This transparency can be chosen randomly to by pressing the button on top. Standard is 50%.

3: Shows the right video and the same controllers like the left side. These are the gameplay videos.

4: A small unit to record the main screen to hard disk

5: Via fader the two videos are blended on the big screen in b/w. This is the output where the allegories can be seen. Because of a better comparison and the better integration the colours are reduced to black and white.

Here are two output examles:

DIY_proto_vid_1 from walter on Vimeo.

DIY_proto_vid_2 from walter on Vimeo.